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Blender with XSlit camera in Cycles

This folder contains Cycles' files, modified to raytracing-render XSlit cameras [1]. The original Blender source can be found at Blender. To compile Blender juste replace the corresponding files in the source.

To render an image with an XSlit camera: 1. Chose Cycle as render engine 2. Select the camera that will be an XSlit camera 3. Chose Type Panoramic and Panorama Type XSlit

The parameters are the slits orientation, the slit distance and the slits length (lens parameter).

Acknowledgments

Sarah Fachada is a Research Fellow of the Fonds de la Recherche Scientifique - FNRS, Belgium.

Figure1

References

[1] Pajdla, T. (2002). Geometry of two-slit camera. Rapport Technique CTU-CMP-2002-02, Center for Machine Perception, Czech Technical University, Prague, 2002, vol. 3